GKCx/Level 1/Getting Around: Walking & Flying
From SimTeach
| GKCx Second Life Curriculum Level 1 | Level 2 | Level 3 | Level 4 | Level 5 | Level 6 | Level 7 | Level 8 | Level 9 |
LEVEL 1 MODULE: GETTING AROUND: WALK/FLY - OVERVIEW
An entire virtual world is out there for you to explore! In this module, you will learn basic ways to move around your environment.
| Learning Standards Addressed | |
|---|---|
| McRel Learning Standards | |
| Language Arts | Writing: Uses the stylistic and rhetorical aspects of writing; Uses a variety of techniques to convey a personal style and voice (e.g., stream of consciousness, multiple viewpoints) |
| Arts and Communication | Understands the principles, processes, and products associated with arts and communication media |
| Behavioral Studies | Understands that group and cultural influences contribute to human development, identity and behavior. |
| 21st Century Student Outcomes | |
| Learning and Innovation Skills | Creativity and Innovation |
| Learning and Innovation Skills | Communication and Collaboration |
| Information, Media and Technology Skills | ICT (Information, Communications and Technology) Literacy |
| Life and Career Skills | Social & Cross-Cultural Skills |
POWER-UP:
(What you will learn) By the end of this module, you will have the following power(s):
- Walking, Running
- Sitting, Flying
PREVIOUS KNOWLEDGE:
(What you need to know to learn this power) Before learning this power, you need to have completed the following levels/modules:
- None needed
MATERIALS:
No special items needed
ACTION PLAN
Before you begin any missions, let's see if you've already developed any of these powers. If you can complete the following activity successfully, you can skip this module! If not, complete the missions and learn how to do it.
TAKE ACTION:
Find something near you that you could only explore flying. Perhaps it's a very large mountain, waterfall, building or rocket! Investigate all the hidden features using your new flying and camera control skills. If you are on Global Kids Island in the teen grid, find the volcano. Fly to the very top of the volcano to get a peek inside it. Now drop down into the hidden lava pit. What animal do you see? Blog it.
SHOWING OFF YOUR NEW POWER:
Have you ever seen air races? You don't need a plane in Second Life! Challenge a friend or two to an air race. Together, decide on a route and see who can fly it the fastest. What did it feel like to fly? Blog it.
Contents |
Walk, Turn, Run, Sit
LEVEL 1 MODULE: GETTING AROUND: WALK/FLY - MISSION 1
Second Life offers many ways to get around and see the world. Do you see something you'd like to
explore? It's easy to get there. Let's find out how.
See the Torley video Getting Around: Moving and Flying.
Instruction
Walking and running are two ways for your avatar to move around in Second Life. You can do so endlessly without ever getting tired. You can jump, crouch and sit as well. By the end of this mission you will be ready to explore the world around you.
Practice
TRY THIS:
Step 1: Walking and Turning
Use the following keys on your keyboard to move your avatar around in Second Life:
W or UpArrowkey - To move forward S or DownArrowkey -- To move backward A or LeftArrowkey - Spin or turn to the left D or RightArrowkey - Spin or turn to the right
In addition to the above, you can also R-click (Cmd-click) on the ground and select Go Here from the pie menu that appears, to make your avatar walk to a specific spot.
TRY THIS NOW:
Practice walking around your immediate area. Make a few turns each way.
Step 2: Running
Press Ctrl-R to turn on the run mode. The same movement keys can
now be used to run in any direction. Pressing Ctrl-R again will turn off
the run mode.
You also have the option to select Always Run from the World menu.
World > Always Run
TRY THIS NOW:
Run around your area!
Step 3: Jumping
To jump, press E or PageUp.
TRY THIS NOW:
Jump!
Step 4: Crouching
To crouch, press C or PageDown.
TRY THIS NOW:
Use the crouch feature to hide behind an object.
Step 5: Sitting
On most surfaces you can R-click (Cmd-click) your mouse and select Sit Here from the pie menu,
to make your avatar sit. This includes chairs, the ground or on buildings. You may not actually sit on another avatar.
When you want to get back up, click the Stand Up button that appears at
the bottom of your screen.
TRY THIS NOW:
Practice sitting on a few different objects.
Action Plan
Now you do it.
SHOWING OFF YOUR NEW POWER:
Want some extra practice? Try this:
Explore some parts of the Global Kids island, or your current area, using all the ways you have just learned. Practice walking, running, jumping, crouching and sitting.
Fly
LEVEL 1 MODULE: GETTING AROUND: WALK/FLY - MISSION 2
How many times have you wished you could just spread your wings and fly like a bird? You may not be able to do that in real life but in Second Life you can. You don't need wings but you certainly can fly.
Instruction
Flying is another way for your avatar to move around in Second Life. This mission will show you how to fly. You can then begin to discover places that you would not have been able to get to by walking or running.
Practice
TRY THIS:
Step 1: Flying
To fly, click the blue Fly button at the bottom of your screen or press Ctrl-F.
You also have the option to select Fly from the World menu.
Toggle the Fly mode on and off by clicking the same button or pressing Ctrl-F.
Note: If your chat window is open, close it! Otherwise your directional commands will
appear as a public chat.
When in fly mode use the following keys on your keyboard to move your avatar around:
W or UpArrowkey - To move forward S or DownArrowkey -- To move backward A or LeftArrowkey - Spin or turn to the left D or RightArrowkey - Spin or turn to the right
Step 2: Flying higher
When in fly mode, press E or PageUp to fly higher. You can fly up to 50 meters above the level of
the ground.
Step 3: Flying lower
When in fly mode, press C or PageDown, to fly lower.
Note: Some laptops may require you press the function key with PageUp to fly higher.
Tip: No Fly Zones: In most areas of Second Life you will be able to fly but in some areas the landowner may have chosen not to allow flight. You will see a symbol at the top of your screen that looks like a white down arrow on a red circle if you are in a No Fly Zone.
Action Plan
TAKE ACTION:
Find something near you that you could only explore flying. Perhaps it's a very large mountain, waterfall, building or rocket! Investigate all the hidden features using your new flying and camera control skills. If you are on Global Kids Island in the teen grid, find the volcano. Fly to the very top of the volcano to get a peek inside it. Now drop down into the hidden lava pit. What animal do you see? Blog it.
SHOWING OFF YOUR NEW POWER:
Have you ever seen air races? You don't need a plane in Second Life! Challenge a friend or two to an air race. Together, decide on a route and see who can fly it the fastest. What did it feel like to fly? Blog it.

