GKCx/Level 4/Teleporting & Landmarks

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GKCx Second Life Curriculum
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OVERVIEW

You already know that walking, running and flying are ways to get around in Second Life. In this module you will learn a new way. It will get you from one location to another in an instant and you will wish you could get around in real life this way too.

Learning Standards Addressed
McRel Learning Standards
Technology Understands the relationships among science, technology, society, and the individual; Observes common courtesies and acceptable use policies while telecomputing
Technology Knows the characteristics and uses of computer hardware and operating systems; Knows features and uses of current and emerging technology related to computing
Geography Understands the characteristics and uses of maps, globes, and other geographic tools and technologies; Knows the characteristics and uses of geographic technologies
Geography Understands the concept of regions; Understands how regional boundaries change (e.g., changes resulting from shifts in population, environmental degradation, shifts in production and market patterns, wars)
Behavioral Studies Understands various meanings of social group, general implications of group membership and different ways that groups function
21st Century Student Outcomes
Learning and Innovation Skills Creativity and Innovation
Information, Media and Technology Skills ICT (Information, Communications and Technology) Literacy

TERMS:

TP (Teleport): Transport or be transported across space and distance instantly.

POWER-UP:

(What you will learn) By the end of this module, you will have the following power(s):

  • Setting home to your current location
  • Creating landmarks
  • Teleporting using a teleporter
  • Teleporting using landmarks
  • Teleporting home
  • Teleporting other residents

You will demonstrate your new powers by:

  • Setting your home location
  • Creating a few landmarks
  • Teleporting yourself and others to new places
  • Teleporting back home

Do you have these powers already? Skip ahead to the ACTION PLAN section below.

PREVIOUS KNOWLEDGE:

(What you need to know to learn this power) Before learning this power, you need to have completed the following levels/modules:

  • Levels 1, 2 and 3

MATERIALS:

Item Location Landmarks Inventory > My Inventory > My Landmarks

Action Plan:

Before you begin any missions, let's see if you've already developed any of these powers. If you can complete the following activity successfully, you can skip this module! If not, complete the missions and learn how to do it.

TAKE ACTION:

Discover three new places in Second Life and note one thing you like about each.

SHOWING OFF YOUR NEW POWER:

Teleport a few friends to each location, click a group picture and post it on a blog along with a line describing what you liked about the place. How would the real world change if people could actually teleport anywhere they wanted? Not just you, but everyone. Would this be a good or a bad thing? Blog your thoughts.

Contents

Set Home

LEVEL 4 MODULE: TELEPORTING & LANDMARKS - MISSION 1

Now that you know you can get to just about anywhere in an instant, you must be eager to start traveling the world in Second Life. Before you embark on your journeys it is important to know where home is so you can return to it anytime.

Instruction

Home could be a place where you are most comfortable, own land or have a lot of friends. This mission will show you how to set home to your current location. Also remember, you have the freedom to change homes whenever or however many times you want.

Practice

TRY THIS:

Where are you?
Where are you?

Step 1: Where are you?
If you don't quite know where you are, look at the center of the black menu bar located at the top of your Second Life window. It shows the name and coordinates of the region you're in.

TRY THIS NOW:

Look at your black bar to know where you currently are.

Set Home.
Set Home.

Step 2: Set home
You can only set your home location on:

  • Land you own.
  • Land owned by a group you belong to. To make sure the group is active go to the Edit menu, click the option Groups, select the name of the group you want to make active and click the button Activate.
  • A Mainland Infohub. An Infohub is the welcome area of the island. By default, the first Infohub you land at after completing orientation gets set as your home location. You can set your home location by going to the World menu and clicking the option Set Home to Here. World > Set Home to Here

TRY THIS NOW:

Click the option Set Home to Here and see what happens. If you look at the Map, you should see a little blue house at your current location.

Log in at home.
Log in at home.

Step 3: Log in at home
The following settings will enable you to always log in at your home location.

  • Open the Edit menu and select Preferences
  • Click on the General tab
  • Under Start Location, select My Home

TRY THIS NOW:

Try this setting to see how it works.

Action Plan

SHOWING OFF YOUR NEW POWER:

Use your newly acquired skills to set home to your current location.

Landmarks

LEVEL 4 MODULE: TELEPORTING & LANDMARKS - MISSION 2

As you travel around Second Life, you will discover many interesting locations that you will want to go back to. If you have a landmark for that location, you can visit it again! See the Torley video tutorial Teleporting & Landmarks.

Instruction

Landmarks record the three-dimensional position of a place inworld. In this mission, you will learn how to create landmarks for the places you visit so you can teleport back there easily when you want.

Practice

TRY THIS:

Create a Landmark.
Create a Landmark.

Step 1: Create a landmark
You can create a landmark by going to World menu and clicking the option Create Landmark Here.

Tip: If you get a message saying, "You cannot create a landmark here..." it means the landowner has turned off the option to create landmarks there.

TRY THIS NOW:

Go to a new location and create a landmark there.

Viewing a Landmark.
Viewing a Landmark.

Step 2: Viewing a landmark
You will see a landmark appear on your screen showing the name, region name and coordinates of your current location. You do not have to click on anything, the landmark has been created. You can just close this window.

Step 3: Landmarks folder
To view your landmarks click on the Landmarks folder under My Inventory. R-click (Cmd-click) a landmark and select Rename if you wish to change the name. Then, just type your new description in the highlighted area.

TRY THIS NOW:

Renaming a Landmark.
Renaming a Landmark.

Rename the landmark you just created.

Action Plan

SHOWING OFF YOUR NEW POWER:

Create landmarks for some new locations around you and rename them in your Landmarks folder.

Teleporting

LEVEL 4 MODULE: TELEPORTING & LANDMARKS - MISSION 3

You have now covered the basic groundwork and will soon have the power to transport yourself from one location to another in an instant. Not only yourself, but others too, with their permission of course.

Instruction

In this mission, you will explore the different ways to teleport in Second Life.

Practice

TRY THIS:

Using the Teleporter.
Using the Teleporter.
Teleporting Home.
Teleporting Home.

Step 1: Using the teleporter
This is one of the most basic ways to teleport in Second Life. You will often come across signs that offer teleports to different locations. R-click (Cmd-click) and select Go! to be instantly transported to that location.

TRY THIS NOW:

Find a teleporter if you can and teleport yourself to that new location.

Step 2: Teleporting home
You can teleport back home at any time by going to World menu and clicking the option Teleport Home.

TRY THIS NOW:

Teleport home!

Teleport using Landmarks.
Teleport using Landmarks.
Teleport using Landmarks.
Teleport using Landmarks.

Step 3: Using landmarks
There are a couple of ways to teleport using landmarks:

Double-click on a Landmark in your Landmarks folder under Inventory, and click on the Teleport button. Another way is to R-click (Cmd-click) a Landmark and select the option Teleport to Landmark.

TRY THIS NOW:

Teleport to one of your landmarks.

Teleporting someone else.
Teleporting someone else.
Invitation you receive when someone offers to Teleport you.
Invitation you receive when someone offers to Teleport you.

Step 4: Teleporting someone else
You can offer to teleport someone to you if they are your friend or if you have their calling card. There are a number of ways to do this. One way, click on the Friends button, select the name of the friend you want to send a teleport to and click the blue Teleport button at the bottom of the window. They will see an invitation appear on their screen to Teleport or Cancel.

The Offer Teleport Button in the calling cards folder.
The Offer Teleport Button in the calling cards folder.

Another way is to open the Calling Cards folder in your Inventory. Double-click a Calling Card to open their profile to the Second Life tab then click on the Offer Teleport button. Or easier still, R-click (Cmd-click) a Calling Card and select the option Offer Teleport.

TRY THIS NOW:

The Offer Teleport Option after you R-click a Calling Card.
The Offer Teleport Option after you R-click a Calling Card.

Offer a teleport to someone on your friend list and someone for whom you have a calling card.

Action Plan

TAKE ACTION:

Discover three new places in Second Life and note one thing you like about each.

SHOWING OFF YOUR NEW POWER:

Teleport a few friends to each location, click a group picture and post it on a blog along with a line describing what you liked about the place. How would the real world change if people could actually teleport anywhere they wanted? Not just you, but everyone. Would this be a good or a bad thing? Blog your thoughts.

Global Kids Second Life Curriculum ©2007. (CC BY-NC-SA) Global Kids, Inc.
GKCx Wiki, pdf and Second Life extensions: ©2008 Jeremy Kemp, Stephen Kemp and Vibha Shah.

LEVEL 1: Avatar: Appearance | Getting Around: Walking & Flying | Getting Around: Taking A Closer Look | Communicating: Chat / LEVEL 2: Finding Stuff: Inventory Part 1 | Communicating: Friends | An Introduction To Building | Avatar: Clothing / LEVEL 3: Building: Playing With Shapes | Communicating: Instant Messaging | Media: Snapshots | Textures: An Introduction To Textures / LEVEL 4: Building: Additional Features | Getting Around: Map And Mini-Map | Teleporting & Landmarks | Textures: Beyond The Basics / LEVEL 5: Avatar: Attachments | Building: Power Building | Communication: Joining A Group | Getting Around: Search / LEVEL 6: Avatar: Profile | Finding Stuff: Inventory Part 2 | Media: Snapshots Part 2 / LEVEL 7: Avatar: Gestures 2 | Finding Stuff: Help and Other Resources | Finding Stuff: Money / LEVEL 8: Avatar: Animations | Communication: Creating A Group | Land: About Land / LEVEL 9: Communication: Voice | Land: Introduction To Estates | Beginning to Terraform