Lesson plans
From SimTeach
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Overview
This is a showcase of orientations, lesson plans and assessments for working with students in M.U.V.E. spaces.
Games for the Web
COMM 3344: Games for the web (Interactive multimedia)
Trinity University, Texas
Spring 2005
I502 - High Fidelity Prototype Assignment
Jeffrey Bardzell, Ph.D.
School of Informatics, Indiana University
Spring, 2006
Programming in Second Life
online class materials introduction for Middle School students (or any other age) in Teen Second Life (or Second Life)
LSL Scripting 101 (Second Life)
Author: Hank Ramos - Friendly, Banned Wumpus (See the original post)
Length: 1 hour (45 minutes instruction, 10 minutes question, 5 minutes slack)
Description: Curious about bring things to life in SL through scripting? Clueless about how to get started? Then this is the class for you! Learn some introductory information about LSL scripting and get your hand's wet with some sample scripts. We'll cover the LSL script editor, how you can go about learning scripting, and we'll go over some very basic scripts for non-programmers.
Student Goals:
- Learn about the LSL Script Editor
- Identify the location of scripting resources (LSL Wiki, SL Scripting Forums, various inworld repositories of scripts)
- Practice dragging and dropping stock scripts to a prim, observing the
Materials: USL Library in Grignano, Second Life
LSL Scripting 102 (Second Life)
Author: Hank Ramos - Friendly, Banned Wumpus (See the original post)
Length: 1 hour (45 minutes instruction, 10 minutes question, 5 minutes slack)
Description: rapidshare download Tried your hands with scripting in SL, and want to learn more? This class will cover some intermediate to advanced topics in LSL scripting such as Linked Messages, Listens, Timers, Global vs. Local Variables, IF Statements, and Events.
Student Goals:
- Understand communications between scripts in the same object.
- Understand script listens and variables.
- Understand events (e.g. the timer and listen events).
Materials: USL Library in Grignano, Second Life
LSL Scripting 103 (Second Life)
Author: Hank Ramos - Friendly, Banned Wumpus (See the original post)
Length: 1 hour+ (45-55 minutes instruction, 10 minutes question, 5 minutes slack)
Description: Found scripting to be your thing in SL and want even more advanced information? This class will cover advanced topics in LSL scripting such as Sending and Receiving Email, Reading Notecards (dataserver event), Changed Event, FOR loops, and Asynchronous Code.
Student Goals:
- Understand asynchronous code in scripts. (i.e. email and notecard reading)
- Understand FOR loops.
- Understand available I/O options between non-linked prims (primarily inter-sim communication).
Materials: USL Library in Grignano, Second Life
Note: this class will involve the dissection of a notecard distribution and/or simple TV network system.
